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Introduction to profiling tools for AMD hardware (amd-lab-notes) - AMD  GPUOpen
Introduction to profiling tools for AMD hardware (amd-lab-notes) - AMD GPUOpen

GPU Accelerated Domain Decomposition
GPU Accelerated Domain Decomposition

GitHub - GustavSchneider/CGI: GPU Accelerated Particle system made in the  course Computer Graphics and Interaction.
GitHub - GustavSchneider/CGI: GPU Accelerated Particle system made in the course Computer Graphics and Interaction.

Unreal Engine - Wikipedia
Unreal Engine - Wikipedia

PhysX - Wikipedia
PhysX - Wikipedia

2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow
2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow

GameWorks DX12 Released At GDC | NVIDIA Developer
GameWorks DX12 Released At GDC | NVIDIA Developer

2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing  Renderers
2018 GDC] Real-Time Ray-Tracing Techniques for Integration into Existing Renderers

GDC 2017 Presentations - AMD GPUOpen
GDC 2017 Presentations - AMD GPUOpen

RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at  GDC14
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14

GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah

2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow
2017 GDC] Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game  Development at GDC 2022 | NVIDIA Technical Blog
New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022 | NVIDIA Technical Blog

CRYENGINE | News: How we made Neon Noir - Ray Traced Reflections in  CRYENGINE and more!
CRYENGINE | News: How we made Neon Noir - Ray Traced Reflections in CRYENGINE and more!

NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools,  New Updates, and a New SDK | NVIDIA Technical Blog
NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK | NVIDIA Technical Blog

Physics and Simulation at GDC17 | NVIDIA 开发者
Physics and Simulation at GDC17 | NVIDIA 开发者

NVIDIA Unleashes Maxwell GM204 Based GeForce GTX 980 and GeForce GTX 970  Graphics Cards - Highly Efficient GPUs At $549 and $329 US Pricing
NVIDIA Unleashes Maxwell GM204 Based GeForce GTX 980 and GeForce GTX 970 Graphics Cards - Highly Efficient GPUs At $549 and $329 US Pricing

GPU-Accelerated Applications with AMD Instinct™ Accelerators & AMD ROCm™  Software
GPU-Accelerated Applications with AMD Instinct™ Accelerators & AMD ROCm™ Software

Cache Coherence for GPU Architectures
Cache Coherence for GPU Architectures

PPT - Compute-Based GPU Particle Systems Gareth Thomas Developer Technology  Engineer, AMD PowerPoint Presentation - ID:4887347
PPT - Compute-Based GPU Particle Systems Gareth Thomas Developer Technology Engineer, AMD PowerPoint Presentation - ID:4887347

Principles towards Real-Time Simulation of Material Point Method on Modern  GPUs
Principles towards Real-Time Simulation of Material Point Method on Modern GPUs

GPU-based 3D particle system, and upgraded 2D particle system for Castle  Game Engine – Castle Game Engine
GPU-based 3D particle system, and upgraded 2D particle system for Castle Game Engine – Castle Game Engine

NERSC Finalizes Contract for Perlmutter Supercomputer Powered by AMD Milan and  NVIDIA Volta-Successor | TechPowerUp
NERSC Finalizes Contract for Perlmutter Supercomputer Powered by AMD Milan and NVIDIA Volta-Successor | TechPowerUp

2013 15″ Samsung NP550P5C (GT650M) [4th,4C,Q] + RX 470 @ 4Gbps-mPCIe2 (EXP  GDC 8.5c) + Win10 | External GPU Builds
2013 15″ Samsung NP550P5C (GT650M) [4th,4C,Q] + RX 470 @ 4Gbps-mPCIe2 (EXP GDC 8.5c) + Win10 | External GPU Builds